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THAO NGO IELTS
MTESOL · Academic Director · IELTS–AI Trainer
IELTS Writing Task 2 · Essay Outline

Are Games on Portable Devices Harmful? — 30.08.2026

Essay type: Opinion (agree / disagree — to what extent)Band 6.5-8.0Stance: Partly agreeTarget ≈ 300 wordsModel essay: Band 8.0
Student's Edition
Ngô Đức Thảo
Ngô Đức Thảo
MTESOL · Academic Director
Task 2 Topic

The availability of entertainment such as playing electronic games on portable devices will be harmful to individuals in the society they live in.
To what extent do you agree or disagree?

1Task analysis

ItemDetail
Essay typeOpinion (agree / disagree — to what extent)
Main topicWhether easy access to games on phones and tablets harms individuals and society
Keywordsavailability · electronic games · portable devices · harmful · individuals · society
Task focusJudge whether easy access to games on phones and tablets is harmful to individuals and society
Required positionSay clearly how far you agree or disagree and keep the same position in every paragraph
Plain-English meaningBecause people can play games on their phones anywhere, will this hurt people and the society they live in?
Hidden trapThe key word is availability — games are always in people's pockets. Discuss both the individual (health, study) and society (relationships, productivity)
Chosen stancePartly agree. Ubiquitous, deliberately addictive games pose real risks to vulnerable users and to social interaction, but gaming in moderation is harmless and can even be beneficial, so the problem is overuse rather than availability itself
Main-idea planBP1 → constant availability combined with addictive design harms vulnerable individuals · BP2 → social effects are real, but moderate gaming has benefits; harm depends on use and regulation

2Idea generation

Body 1 — Compulsive design and individual harm

  • Addictive design (rewards, loot boxes) exploits constant access ✓ strongest
  • Sleep loss and reduced academic performance
  • Financial harm from in-app purchases dự phòng

Body 2 — Social effects and the case for balance

  • Reduced face-to-face interaction in families and public spaces ✓ strongest
  • Moderate gaming brings relaxation, skills and online friendships
  • Regulation and education can limit harm dự phòng

✓ strongest = ý dùng trong bài mẫu · dự phòng = ý thay thế, không có trong bài mẫu.

3Skeleton

Introduction
  • General statement: Games in every pocket
  • Paraphrased task: Rewrite: constant availability inevitably harmful
  • Thesis: Partly agree — overuse, not availability
Body 1: Constant access + addictive design → compulsive use, sleep loss, spending
Body 2: Social withdrawal real; moderate play beneficial; regulate overuse
Conclusion: Restate the opinion → summarise both reasons → final thought

4Plan & write your paragraphs

How to use: Read the main idea, tap the cue words to add them to the box, then write your own sentence. Your essay is built automatically at the bottom and saved in this browser.

Introduction(50–70 words)

0 words
Goal: Topic → rewrite the statement → give your opinion.
General statement
Main idea: Games in every pocket
Starter: Thanks to the ubiquity … ·
Tap a cue word to insert it at the cursor.
Paraphrased task
Main idea: Rewrite: constant availability inevitably harmful
Starter: Some argue that this … ·
Tap a cue word to insert it at the cursor.
Thesis
Main idea: Partly agree — overuse, not availability
Starter: I partly agree, as … ·
Tap a cue word to insert it at the cursor.

Body Paragraph 1 — Compulsive design and individual harm(100–125 words)

0 words
Goal: Reason 1: explain it and give an example.
Topic sentence
Main idea: Compulsive design
Starter: The most serious concern … ·
Tap a cue word to insert it at the cursor.
Explanation 1
Main idea: Rewards, purchases
Starter: Many mobile games rely … ·
Tap a cue word to insert it at the cursor.
Example
Main idea: Adolescents susceptible
Starter: Adolescents are particularly susceptible: … ·
Tap a cue word to insert it at the cursor.
Explanation 2
Main idea: Loot boxes, debts
Starter: Some users have also … ·
Tap a cue word to insert it at the cursor.
Further development
Main idea: Always within reach
Starter: It is precisely because … ·
Tap a cue word to insert it at the cursor.
Link
Main idea: Justified
Starter: In this respect, the … ·
Tap a cue word to insert it at the cursor.

Body Paragraph 2 — Social effects and the case for balance(100–125 words)

0 words
Goal: Reason 2: explain it and give an example.
Topic sentence
Main idea: Social erosion, but not exaggerated
Starter: At a social level … ·
Tap a cue word to insert it at the cursor.
Explanation 1
Main idea: Separate screens
Starter: Families who spend meals … ·
Tap a cue word to insert it at the cursor.
Example
Main idea: Benefits of moderate play
Starter: Yet for most people … ·
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Explanation 2
Main idea: Availability not the problem
Starter: Were availability itself the … ·
Tap a cue word to insert it at the cursor.
Further development
Main idea: Regulate design, teach control
Starter: The real challenge, therefore … ·
Tap a cue word to insert it at the cursor.
Link
Main idea: Balance
Starter: Balance, not prohibition, is … ·
Tap a cue word to insert it at the cursor.

Conclusion(40–55 words)

0 words
Goal: Repeat your opinion, sum up both reasons, final thought. No new ideas!
Restated thesis
Main idea: Partly agree
Starter: In conclusion, I partly … ·
Tap a cue word to insert it at the cursor.
Summary
Main idea: Harm vs benefit
Starter: Compulsive game design can … ·
Tap a cue word to insert it at the cursor.
Final thought
Main idea: Regulate design, healthy habits
Starter: The focus should be … ·
Tap a cue word to insert it at the cursor.

📝 My essay

✓ saved

5Language bank (Band 6.5-8.0)

Mỗi đoạn có bảng collocation riêng. ✓ = có trong bài mẫu · + = cụm mở rộng để học viên tự dùng. 7.0 = nền tảng · 8.0 = nâng band.

Introduction

CollocationFormVietnameseBandBài mẫu
the ubiquity of smartphonesnoun phrasesự phổ biến khắp nơi của điện thoại thông minh8.0✓
electronic gamesadj + nountrò chơi điện tử7.0✓
this constant availabilitynoun phrasesự sẵn có liên tục này7.0✓
inevitably harmfuladv + adjchắc chắn có hại8.0✓
the wider societyadj + nounxã hội rộng lớn hơn7.0✓
stem from overuseverb phrasebắt nguồn từ việc lạm dụng8.0✓

Body Paragraph 1 — Compulsive design and individual harm

CollocationFormVietnameseBandBài mẫu
the most serious concernnoun phrasemối lo nghiêm trọng nhất7.0✓
deliberately compulsive game designnoun phrasethiết kế game cố ý gây nghiện8.0✓
vulnerable individualsadj + nounnhững người dễ tổn thương7.0✓
in-app purchasesnoun + nounmua hàng trong ứng dụng7.0✓
engineered to maximisepassive phraseđược thiết kế để tối đa hoá8.0✓
particularly susceptibleadv + adjđặc biệt dễ bị ảnh hưởng8.0✓
the early hoursnoun phraserạng sáng7.0✓
chronic fatigueadj + nounmệt mỏi mãn tính8.0✓
declining gradesadj + nounđiểm số sa sút7.0✓
closely resemble gamblingverb phraserất giống cờ bạc8.0✓
within reachprep phrasetrong tầm tay7.0✓

Body Paragraph 2 — Social effects and the case for balance

CollocationFormVietnameseBandBài mẫu
erode face-to-face interactionverb phraselàm xói mòn tương tác trực tiếp8.0✓
should not be exaggeratedpassive phrasekhông nên bị phóng đại7.0✓
absorbed in separate screenspassive phrasemải mê màn hình riêng8.0✓
withdraw from community lifeverb phraserút khỏi đời sống cộng đồng8.0✓
a harmless way to relaxnoun phrasecách thư giãn vô hại7.0✓
develop problem-solving skillsverb phrasephát triển kỹ năng giải quyết vấn đề7.0✓
sustain friendships across distancesverb phraseduy trì tình bạn từ xa8.0✓
regulate manipulative designverb phrasequản lý thiết kế thao túng8.0✓
teach self-controlverb + noundạy tính tự chủ7.0✓
not prohibitionnoun phrasekhông phải cấm đoán7.0✓

Conclusion

CollocationFormVietnameseBandBài mẫu
In conclusionlinkertóm lại7.0✓
portable devicesadj + nounthiết bị di động7.0✓
compulsive game designnoun phrasethiết kế game gây nghiện8.0✓
social interactionadj + nountương tác xã hội7.0✓
largely harmlessadv + adjphần lớn vô hại7.0✓
healthy habitsadj + nounthói quen lành mạnh8.0✓

Useful structures

6Self-check before you submit

7🔒 Model Essay (Band 8.0)

Hãy viết bài của em trước. Khi đủ 270 từ, ô mật khẩu sẽ mở — xin mật khẩu từ giáo viên để xem bài mẫu và so sánh.