Are Games on Portable Devices Harmful? — 30.08.2026
Essay type: Opinion (agree / disagree — to what extent)Band 6.5-8.0Stance: Partly agreeTarget ≈ 300 wordsModel essay: Band 8.0
Student's Edition
Ngô Đức Thảo
MTESOL · Academic Director
Task 2 Topic
The availability of entertainment such as playing electronic games on portable devices will be harmful to individuals in the society they live in. To what extent do you agree or disagree?
1Task analysis
Item
Detail
Essay type
Opinion (agree / disagree — to what extent)
Main topic
Whether easy access to games on phones and tablets harms individuals and society
Keywords
availability · electronic games · portable devices · harmful · individuals · society
Task focus
Judge whether easy access to games on phones and tablets is harmful to individuals and society
Required position
Say clearly how far you agree or disagree and keep the same position in every paragraph
Plain-English meaning
Because people can play games on their phones anywhere, will this hurt people and the society they live in?
Hidden trap
The key word is availability — games are always in people's pockets. Discuss both the individual (health, study) and society (relationships, productivity)
Chosen stance
Partly agree. Ubiquitous, deliberately addictive games pose real risks to vulnerable users and to social interaction, but gaming in moderation is harmless and can even be beneficial, so the problem is overuse rather than availability itself
Main-idea plan
BP1 → constant availability combined with addictive design harms vulnerable individuals · BP2 → social effects are real, but moderate gaming has benefits; harm depends on use and regulation
Body 2: Social withdrawal real; moderate play beneficial; regulate overuse
Conclusion: Restate the opinion → summarise both reasons → final thought
4Plan & write your paragraphs
How to use: Read the main idea, tap the cue words to add them to the box, then write
your own sentence. Your essay is built automatically at the bottom and saved in this browser.
Introduction(50–70 words)
0 words
Goal: Topic → rewrite the statement → give your opinion.
General statement
Main idea: Games in every pocket
Starter: Thanks to the ubiquity … ·
Tap a cue word to insert it at the cursor.
Paraphrased task
Main idea: Rewrite: constant availability inevitably harmful
Starter: Some argue that this … ·
Tap a cue word to insert it at the cursor.
Thesis
Main idea: Partly agree — overuse, not availability
Starter: I partly agree, as … ·
Tap a cue word to insert it at the cursor.
Body Paragraph 1 — Compulsive design and individual harm(100–125 words)
0 words
Goal: Reason 1: explain it and give an example.
Topic sentence
Main idea: Compulsive design
Starter: The most serious concern … ·
Tap a cue word to insert it at the cursor.
Explanation 1
Main idea: Rewards, purchases
Starter: Many mobile games rely … ·
Tap a cue word to insert it at the cursor.
Example
Main idea: Adolescents susceptible
Starter: Adolescents are particularly susceptible: … ·
Tap a cue word to insert it at the cursor.
Explanation 2
Main idea: Loot boxes, debts
Starter: Some users have also … ·
Tap a cue word to insert it at the cursor.
Further development
Main idea: Always within reach
Starter: It is precisely because … ·
Tap a cue word to insert it at the cursor.
Link
Main idea: Justified
Starter: In this respect, the … ·
Tap a cue word to insert it at the cursor.
Body Paragraph 2 — Social effects and the case for balance(100–125 words)
0 words
Goal: Reason 2: explain it and give an example.
Topic sentence
Main idea: Social erosion, but not exaggerated
Starter: At a social level … ·
Tap a cue word to insert it at the cursor.
Explanation 1
Main idea: Separate screens
Starter: Families who spend meals … ·
Tap a cue word to insert it at the cursor.
Example
Main idea: Benefits of moderate play
Starter: Yet for most people … ·
Tap a cue word to insert it at the cursor.
Explanation 2
Main idea: Availability not the problem
Starter: Were availability itself the … ·
Tap a cue word to insert it at the cursor.
Further development
Main idea: Regulate design, teach control
Starter: The real challenge, therefore … ·
Tap a cue word to insert it at the cursor.
Link
Main idea: Balance
Starter: Balance, not prohibition, is … ·
Tap a cue word to insert it at the cursor.
Conclusion(40–55 words)
0 words
Goal: Repeat your opinion, sum up both reasons, final thought. No new ideas!
Restated thesis
Main idea: Partly agree
Starter: In conclusion, I partly … ·
Tap a cue word to insert it at the cursor.
Summary
Main idea: Harm vs benefit
Starter: Compulsive game design can … ·
Tap a cue word to insert it at the cursor.
Final thought
Main idea: Regulate design, healthy habits
Starter: The focus should be … ·
Tap a cue word to insert it at the cursor.
📝 My essay
✓ saved
5Language bank (Band 6.5-8.0)
Mỗi đoạn có bảng collocation riêng. ✓ = có trong bài mẫu · + = cụm mở rộng để học viên tự dùng. 7.0 = nền tảng · 8.0 = nâng band.
Introduction
Collocation
Form
Vietnamese
Band
Bài mẫu
the ubiquity of smartphones
noun phrase
sự phổ biến khắp nơi của điện thoại thông minh
8.0
✓
electronic games
adj + noun
trò chơi điện tử
7.0
✓
this constant availability
noun phrase
sự sẵn có liên tục này
7.0
✓
inevitably harmful
adv + adj
chắc chắn có hại
8.0
✓
the wider society
adj + noun
xã hội rộng lớn hơn
7.0
✓
stem from overuse
verb phrase
bắt nguồn từ việc lạm dụng
8.0
✓
Body Paragraph 1 — Compulsive design and individual harm
Collocation
Form
Vietnamese
Band
Bài mẫu
the most serious concern
noun phrase
mối lo nghiêm trọng nhất
7.0
✓
deliberately compulsive game design
noun phrase
thiết kế game cố ý gây nghiện
8.0
✓
vulnerable individuals
adj + noun
những người dễ tổn thương
7.0
✓
in-app purchases
noun + noun
mua hàng trong ứng dụng
7.0
✓
engineered to maximise
passive phrase
được thiết kế để tối đa hoá
8.0
✓
particularly susceptible
adv + adj
đặc biệt dễ bị ảnh hưởng
8.0
✓
the early hours
noun phrase
rạng sáng
7.0
✓
chronic fatigue
adj + noun
mệt mỏi mãn tính
8.0
✓
declining grades
adj + noun
điểm số sa sút
7.0
✓
closely resemble gambling
verb phrase
rất giống cờ bạc
8.0
✓
within reach
prep phrase
trong tầm tay
7.0
✓
Body Paragraph 2 — Social effects and the case for balance
Collocation
Form
Vietnamese
Band
Bài mẫu
erode face-to-face interaction
verb phrase
làm xói mòn tương tác trực tiếp
8.0
✓
should not be exaggerated
passive phrase
không nên bị phóng đại
7.0
✓
absorbed in separate screens
passive phrase
mải mê màn hình riêng
8.0
✓
withdraw from community life
verb phrase
rút khỏi đời sống cộng đồng
8.0
✓
a harmless way to relax
noun phrase
cách thư giãn vô hại
7.0
✓
develop problem-solving skills
verb phrase
phát triển kỹ năng giải quyết vấn đề
7.0
✓
sustain friendships across distances
verb phrase
duy trì tình bạn từ xa
8.0
✓
regulate manipulative design
verb phrase
quản lý thiết kế thao túng
8.0
✓
teach self-control
verb + noun
dạy tính tự chủ
7.0
✓
not prohibition
noun phrase
không phải cấm đoán
7.0
✓
Conclusion
Collocation
Form
Vietnamese
Band
Bài mẫu
In conclusion
linker
tóm lại
7.0
✓
portable devices
adj + noun
thiết bị di động
7.0
✓
compulsive game design
noun phrase
thiết kế game gây nghiện
8.0
✓
social interaction
adj + noun
tương tác xã hội
7.0
✓
largely harmless
adv + adj
phần lớn vô hại
7.0
✓
healthy habits
adj + noun
thói quen lành mạnh
8.0
✓
Useful structures
Not only + auxiliary + subject + verb, but … also … (inversion for emphasis)
Participle clause, + main clause (Having / Being / Faced with …)
It is + adj + that + clause (cleft / evaluative structure)
Were / Should + subject + verb, + would … (formal conditional)